Likes - Activity - DystopiaDev - Algorand
Discussion on Algodot and xGov Proposals
Posts and Responses
Post by DystopiaDev
Hi @DystopiaDev, to address the absenteeism issue before more proposals move to vote, we would like to ask you to withdraw this proposal ASAP. We must have no open proposals pending to proceed with the update. We appreciate your understanding, and will let you know as soon as proposals can be submitted.
Response by Adri
Hi @DystopiaDev - tomorrow, Wednesday 28 January, we will need to delete your proposal if you don’t drop it. Please get in touch if you have questions. You can resubmit once the update is complete.
Post by DystopiaDev
Hello @ DystopiaDev After checking the code in the repository and conversation here, I want to wrap up the steps and requirements that need to be provided by you before this can go to vote:
- The repository code is old and not maintained for 2 years now therefore needs to be updated to the latest version.
Response by SimonB
This makes sense then, initial/pilot xgov iteration was different and actually allowed for upfront payments - unfortunately that’s not the case anymore. I’ll give your game a look, cheers.
Post by DystopiaDev
I 100% agree that lack of good game engine integrations was always a pain point for game dev on Algorand and of course it’s unrealistic for someone who has a game built in Godot to port it to another game engine in order to enable Algorand features - especially as Algorand gaming community size doesn’t make this feasible.
Clarification Needed by DystopiaDev
Hi, thank you for your proposal. Two clarifications would help me understand your product better and probably give you some constructive feedback from a perspective of game dev on Algorand.
- Is the plugin already available? If yes, can you point me to a game/demo that uses it (or even docs)?
- What are the types of games this would benefit from, as compared to the Unreal Engine?